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Audio loopback with usb sound
Audio loopback with usb sound











audio loopback with usb sound
  1. #Audio loopback with usb sound serial#
  2. #Audio loopback with usb sound driver#
  3. #Audio loopback with usb sound software#

Single 5V power supply with embedded 5V to 3.3V regulator.Single 12MHz crystal input with embedded PLL.Embedded USB transceiver and power on reset circuit.

#Audio loopback with usb sound software#

Cmedia value added software (multi-channel positional 3D sound, EQ, speaker shifter, etc.).LED indicator pins: operation / recording mute / SCMS protection.Volume up / volume down / playback mute HID button.MCU / EEPROM / GPIO control via HID software interface.

#Audio loopback with usb sound serial#

  • Serial EEPROM support for customized VID/PID.
  • MCU support with two-wire serial interface.
  • Support 48 / 44.1 KHz sampling rate for both playback and recording.
  • #Audio loopback with usb sound driver#

  • Master volume control by default per-channel volume control by C-Media driver.
  • MIC, Line-in monitor from front channel (all channels optional) with volume control and mute function.
  • Recording source select from S/PDIF, MIC, Line-in and summation of MIC, Line-in and front channel.
  • Stereo MIC support with 33dB maximum capability.
  • Additional headphone output with selectable source and phone jack sense.
  • 2 channel ADC input with 16 bit resolution 3.2 Vpp (or 4.0 Vpp programmed by vendor driver) biased at 2.25V input swing Volume control and mute function.
  • 7.1 channel DAC output with 16 bit resolution 3.1 Vpp (1.1 Vrms) biased at 2.25V output swing Volume control and mute function Earphone buffer 2X interpolator for digital playback data to improve quality.
  • Dolby® digital audio streaming via S/PDIF out.
  • SCMS (Serial Copy Management System) compliant.
  • compliant (consumer format S/PDIF input and output with loop-back support) Start Spotify, play any Song and press “Start Recording”. In the bin\ Folder of the ZIP package you can find precompiled versions where you can see how the program works. Unfortunately it is currently not possible to create new ones 🙁 If you want to compile it yourself and you want to use Audioscrobbler you have to add a valid API Key for last.fm into the ApiKey variable metadata.cs line 18. Let me know if you have any improvements. Use this Project only for learning purposes. Note that Spotify does NOT allow copying, redistributing, reproducing, “ripping”, recording, transferring any part of its service or content!
  • Read Webpages and Images over http/https (Metadata.cs)īy finding an application in which I can combine all of them a Spotify Recorder was born.
  • Query a Webservice (POST) for Audio Metadata (Metadata.cs).
  • Detect volume changes of Audiosessions and Devices (Sound.cs).
  • Control the volume of an Audiosession (Sound.cs).
  • Convert the recorded PCM wav stream to a mp3 file by calling lame.exe (Lame.cs).
  • Record sound from the loopback audio device (Recorder.cs).
  • Start a process and wait for exit asynchronous (Lame.cs).
  • Read STDOUT/STDERR from a child process asynchronous (lame.cs).
  • Read extended Fileattributes or Properties, i.e length of a MP3 file, by WindowsAPICodePack (MP3Details.cs).
  • Read strings from a dll by its index (StringLoader.cs).
  • Store and restore program settings (SpotifyRecorderNGMain.cs).
  • audio loopback with usb sound

    It currently contains the following “approaches”. Starting from this point the C# project grows :-). I choose the NAudio library to play around with sound interfaces in Windows.

    audio loopback with usb sound

    For learning C# I have created a sample project.













    Audio loopback with usb sound