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Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: In Worms Armageddon and Worms World Party in the black cassete tape terrain, you can guard yourself in the first hole in the second tape which is guarded by the right side.Your IP address has been temporarily blocked due to a large number of HTTP requests.In Worms Revolution, Armageddon lasts much longer than other versions, which means it can deal much more damage.In Worms 3, the description of Armageddon reveals the amount of damage per asteroid, which is 65.However, the Buffalo of Lies is the guardian deity of the Darksiders, whereas Armageddon is a superweapon.Though this has yet to be addressed by Team17 for confirmation. Most fans consider the Armageddon to be the true ultimate weapon of the Darksiders, and not the Buffalo of Lies.Although it may be the most powerful weapon, it's not really the best weapon to use in some situations, as it usually causes draws and sometimes, if you're unlucky, it can kill all of your Worms and the enemy can survive.This is useful if you want two weapons firing at once - provided that one of them is an Armageddon. If you are playing on Worms 2: Armageddon (Xbox version only) with Training - Firing Range 1 or 3, you can fire another weapon if the Armageddon weapon is active, with the exception of another Armageddon.Because asteroids fall from the sky, and outer space takes its toll, the Armageddon can be thought of as a "God Power" weapon, especially in Worms Forts: Under Siege.The Armageddon is the game's most devastating superweapon, alongside the Concrete Donkey, due to its ability to create massive landscape destruction.Plus, it is not uncommon for a hit Worm to be thrown off the landscape, and if not, they would take fall damage. The asteroids' targets are random, thus making it hard to determine a direct, one-time hit. It is impossible to calculate damage per asteroid.In the Wormpot in Worms World Party when you set it to 'No Retreat Time', it becomes absent.If the player knows that the enemy will use an Armageddon, the player might want to place two Electromagnets near their Worm to repel the asteroids.A large disadvantage of the Armageddon is that the Armageddon's target is random, so it's dependent on blind luck.In Worms Forts: Under Siege, the landscape is indestructible, so hiding under even the thinnest roofs may be safe.Just make sure you're not too close to the water, in case an asteroid hits your Worm and knocks you into the water, or if your opponent survives afterwards and uses an Indian Nuclear Test (if they have one). The best place to hide from an Armageddon is the innermost part of a landscape.When playing a Scheme with lots of rare weapons being infinite, the chances of an Armageddon in Weapon Crates are higher.Make sure you are deep in the landscape, just above water, and then simply press the Fire Button. Electromagnets have an affect on asteroids, even though they are rock, not metal. Armageddon causes the view to shake like an Earthquake, but it doesn't actually shake Worms or any other landscape objects. They are usually safe from the Armageddon if they're deep enough in the landscape. Worms that get caught in the Armageddon are usually exposed Worms, but the asteroids can also hit Worms that are underground if they aren't too deep. It can destroy a landscape with a few asteroids. An asteroid's explosion radius is as large as a Dynamite's explosion radius.
When the weapon is activated, asteroids start falling from the sky.